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They looked at the entire campaign map, decided on strategy and then delegated to individual theater commanders to carry out orders. Members from each country comprised these staffs. leaders consolidated - creating joint chiefs of staff to handle the war in Europe and another for the Pacific. The Soviet Union had to fend for itself, but the U.K. The first thing the students did was reorganize. The three teams would play just one year of the war - from November 1942 to October 1943 - and they would face outside experts brought in by Lacey to play Germany and Japan. To that end, he took his 30 students and divided them up into three teams - the United States, United Kingdom and the Soviet Union. And that was the point.Īccording to Lacey’s after action report on the exercise, he wanted a game that would challenge his students to consider all the strategic implication of World War II.
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They’re tough to play, and often feel like moving numbers on a spreadsheet. The player must deal with politics, diplomacy, weapon production, troop movement and dozens of other moving pieces to advance in the game. Players could spend hours just planning their moves. Hearts of Iron games are notoriously complicated, difficult and long. The games in their different iterations take players through Europe’s history from the 1930s into the 1950s. Darkest Hour is part of the Hearts of Iron series of grand strategy games developed by Paradox Interactive.
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